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Unread 23-06-2002, 22:42
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#0047 (ChiefDelphi)
 
Join Date: May 2001
Location: Pontiac, MI
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Rare Implementation - could hurt

Posted by Raul at 1/10/2001 11:26 PM EST


Engineer on team #111, Wildstang, from Rolling Meadows & Wheeling HS and Motorola.


In Reply to: The RARE & USEFUL skill wins out...
Posted by Joe Johnson on 1/10/2001 10:45 PM EST:



We can all agree on a single most important thing or we can all agree on what every robot should be able to do. But what really matters is how you choose to implement that function. Just look a last year. Many of us agreed that it was important to score a lot of balls. Yet we had many different interpretations of the best way to do it.

What I am really concerned about is if a robot specializes and is really good in doing something, they will refuse to do anything else. They will always want to show off their specialty. Let's be careful out there.

Raul


: This is a very ticklish subject.

: I WANT to answer... ...I really do.

: But... ...I am conflicted.

: To some extent, a team's ability to do rare but useful
: skills is the key to getting noticed in the Draft at
: the Nationals.

: In my opinion, this is where teams should spend a lot
: of their time brainstorming, not just how to score a
: lot of points but how to make themselves useful to
: potential drafting teams.

: This is what I mean by the rare and useful skill.
: Figuring what that rare and useful skill is is a major
: part of this years game.

: As a result, I suggest that we all keep our cards
: pretty close to our chests at this point in the process.

: We shall all know what we all can and can't do soon
: enough. Until then, we shall all have to make our best
: guesses and commit to a path before we know exactly
: were the path leads.

: Good luck to us all!

: Joe J.


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