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Re: help with another VI
I'm using pixels in a picture, so I'm dealing with the 4th quadrant with the y axis negated.
And you're right. It should y÷x (rise÷run). Still doesn't seem to work, unfortunately.
I might try building a VI to find the closest match to any given real number so that I can use an array for this instead of the atan function.
EDIT:
For simplification (and because at this point I just don't need 360 divisions), I'm using 24 divisions (every 15 degrees). I might change it to 72 or 360 later.
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-- Marshal Horn
Last edited by kamocat : 27-09-2008 at 12:00.
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