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Re: The key to this year's game (long)
Posted by ChrisH at 1/17/2001 11:09 AM EST
Engineer on team #330, Beach 'Bots, from Hope Chapel Academy and NASA JPL, J & F Machine, Raetheon, et al.
In Reply to: Re: The key to this year's game (long)
Posted by Raul on 1/17/2001 7:53 AM EST:
: But let's just concentrate on the communication part:
: I suggest each team create a simple 5x7 card or something similar to hand out that says what they can and cannot do. These cards would be quickly exchanged as soon as you are told who you will be playing with. Would it be possible for all of us to agree on a format for this card or whatever? If we can all use the same format that is familiar to all of us then we can quickly recognize the patterns of capabilities that are needed for each strategy.
Excellent suggestion Raul. May I further suggest that we come up with common terminology for various roles in the game? For example we have been refering to robots that control the bridge position as "gatekeepers" and robots that move objects around the field as "tugs". We could say that a robot that goes under the bar can "limbo" while one that goes over can "hurdle". I don't think we've come up with terms for robots that pick up balls or balance the bridge yet.
It doesn't matter what we call them as long as we all agree and it's easy to remember what the term means.
Chris Husmann, PE
Team 330 the Beach 'Bots
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