Quote:
Originally Posted by Andy L
Thanks for the criticism
I was just kinda messing around with fillets in solidworks, and as my team mate just said to me "dude theyd be so much cooler" I'll probably end up removing them soon.
I'm not sure about the mounting holes, it's something I noticed but I just kinda went through, I may raise up the tensioning bolt hole, I have enough space behind the bearing to do that. If I move it up too high I'll be pulling up on the bearing block also though, right?
|
external rounds do look cool, but unless they are functional or easy to do (as in rounded corners on a plate part), I would leave them off as they are substantially more work.
In the end, well designed simple parts look pretty $@#$@#$@#$@# cool regardless of rounds.
As for the bolt, checking bolt clearances is one of the most important things you can do in design. let me say that again, CHECKING BOLT CLEARANCES IS ONE OF THE MOST IMPORTANT THINGS YOU CAN DO IN DESIGN. You do not want to be the guy everyone on your team is looking at when the multiple-op CNCd part doesn't work because bolt heads collide, and all you had to do is move it 1/8" over initially.
As for moving the bolt up, you could also switch the mounting bolts to flat heads if the flange is thick enough (also check how far the bolt is from the body, the head looks to be hitting the body as well... I'm talking about the imaginary unpictured bolt right now). Yes, moving the bolt up would "pull the block up", but I imagine that force is minimal compared to the clamping force of the bearing blocks mounting bolts.
Also, keep in mind that you don't need that much throw, do the math based on what size chain you are using to see how much it would have to move to change one entire link. That's all the throw you need.