Slightly off topic, but hearts is the best card game ever

.
Anyways, scary thing is I was trying a while back to come up with a FRC game that was like hearts, and I ended up posting it in the game design thread

. I hope that isn't what they used as inspiration.
Quote:
Originally Posted by Karibou
"Shoot the Moon"...anyone in here play Hearts?
http://www.wikihow.com/Shoot-the-Moon-in-Hearts
Maybe it's a game where you have to collect as many scoring objects as you can, and the player/alliance/?? with the least points wins, but if you end up with all of the points, you automatically win the round? Or, you would want to try and get as many points as you can while keeping them away from your opponents. Maybe the field would be divided in half/thirds/however the alliances/bots are set up, and robots could travel between each section. They would have to try and obtain all of the scoring objects while keeping other bots from taking their objects...kind of like capture the flag, I guess. In the event that one alliance cannot obtain all of the points, the alliance with the least amount of points wins.
I have the feeling that I didn't explain that very well... 
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