Quote:
Originally Posted by sanddrag
Back when I started in 2002, we didn't get any of this handed to us. We had to figure it out ourselves. It was hard, and we learned a lot. What good is this program if robots are just entirely put together from a kit and instructions? We're losing the design and analysis aspect of the competition here.
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Counterargument: How inspiring is this program if a big chunk of your regional is spent stuck in your starting square, or sending out a human player while the robot remains stuck in the pits? Give teams a solid baseline, then let them optimize as their resources (time, money, manpower, machining abilities) allow.
To that end, I might suggest getting in touch with the entities behind the 2009 kitbot. If you can come up with methods of improving future versions, either in durability, versatility, cost, or ease of use, your work may get more use by teams than a separate design posted to CD. The kitbot might go against some of the design sensibilities you or your team relies upon, but what better way to help teams than to help improve the aforementioned baseline?