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Re: Game simulations
Now I'm not really sure what you mean.
When I think "simulation", I think scaling it all down to something manageable.
When you say "full size", I envision building an entire field and making a full size robot to use on it. That's not really a simulation - heck, that's a whole first season.
To simulate last year's game, we printed out sheets with the field and then did basic calculations to figure out how many times people could lap, or hurdle. We drew the paths and included obstacles, other robots, picking the ball up, etc. That gave us a baseline for which would score more, and directed which way we aimed our design.
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