Quote:
Originally Posted by 16MentalTempest
Unfortunately, the file with this scene was corrupted a week ago, so I can't open it. The table was only a few feet in all directions. If I remember right, the ball was only a few inches in diameter. How would have too big of models cause this?
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Its been a while since I've worked with Max, but here's my short version of the answer you're looking for...essentially, when you do a zoom extents on your perspective window(or the equivalent for a camera), it makes sure you can see EVERYTHING - including all the edges of your "table". Essentially, what you need to do is to manually zoom into the image until you can't see the edges any more, and then render from that view. For setting up my camera shots when I worked more with Max, I would normally change that viewport to a shaded view, rather than wireframe. I found it much easier that way to get the proper perspective of things...