Quote:
Originally Posted by 16MentalTempest
Unfortunately, the file with this scene was corrupted a week ago, so I can't open it. The table was only a few feet in all directions. If I remember right, the ball was only a few inches in diameter. How would have too big of models cause this?
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Always save your file and then choose "Save Copy as" you will never run into a problem like that again.
As far as how big a model should be. I normally keep it within the defalt grid in the perspective screen. Then when I need to combine models I will rescale it then always reset the xform so I don't run into hiarchy problems. This really only works for stationary objects like scenery.
Rigged or Skinned objects (normally characters) are different. I'm my preference you will run into a mess of problems if you don't pay attention to the size when you rig them. Make sure they are the final size when you skin your characters. So you better have very good communication when you are having multiple characters.