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Re: <G14> Shenanigans?
Don't forget that once an empty or super cell is put onto the field that any robot can gain control of it. There are bound to be empty cells floating around the field, whether an alliance is down a couple or not. An alliance down an empty cell or two can possibly pick up the empty cells from the opposing alliance, push them through the airlock, and get all their super cells anyway. If an alliance is down a super cell, and the opposing alliance's payload specialist haphazardly throws a super cell onto the field, then any alliance can pick it up and score it.
I really like this rule for that reason. It adds another level of strategy to the gameplay. If you're against an alliance that is down a couple of super cells, do you use yours and risk that your opponents will pick them up and get your 60 (your alliance's 4 super cells) points plus their 30 (the two super cells the opposing alliance still has)? Or do you hold your super cells back and try to outscore your opponent with just moon rocks?
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