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Re: <G14> Shenanigans?
The rule isn't fundamentally different from earlier rules which encouraged close matches.
I don't like the implication that if you play WITH a strong team and the match goes to a blowout, your next match will be played less supercells. In really bad situations, you could have your entire alliance being of low-to-middling quality robots, but have lost all of your supercells because those robots participated in blowouts in their previous matches.
I don't think the "what if nobody scores anything?" situation is too problematic because this is a game like 2006 and 2004 where the human players can actually score substantial points simply by being good shots. If none of your team's human players can score a single rock of the minimum 39 you start with, that's weird. Especially since the orbit balls can be caught by the trailer spikes and the human players start opposite an opposing trailer.
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