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Unread 03-01-2009, 18:34
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AKA: Carl Budrecki (buh-dre'-key)
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Question Re: <G14> Shenanigans?

I like the intent of the rule... it goes back to the whole co-opertition mindset they're always talking about. But I don't see how this prevents shut-outs. 0x(inf)=0, so if you win 6-0, you're not really winning by 2 or 3 times. Also, it is very unclear as to how the "demerits," if you will, carry through to other rounds. Finally, in the rule, it only states that you lose an EMPTY CELL or SUPER CELL. So which one is it? Do they start with the empty cells (in which case you couldn't use your super cells), or do they start with the super cells, so you can't trade up, or do they just select one at random?