Quote:
Originally Posted by oddjob
I like the low friction surface and the new design challenges that presents. However, the human scorers will be very important and after listening to Dean talk about the dubious merits of bouncing a basketball, I'd rather the game was less dependent on human ball throwing skills. We'll have to wait and see how this comes together in a 3 on 3 match, but I suspect the real stars of the competition will be students that can score 9 out of 10 times. (some unfortunate similarities to 2006 Aim High there).
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I really enjoy the Human Player dynamic. In 2004's "FIRST Frenzy: Raising the Bar" (a game that is/was considered pretty good, and my personal favorite), the robots had to retrieve balls for a human player who had to get them into the goal basketball style. It was just a great dynamic. And remember, while the HPs will introduce most of the balls to the field, if you build an A+ robot, it won't really matter. Not to mention, I think seeing students make 9/10 will be exceedingly rare, if it occurs at all.
What is the similarity to Aim High precisely? I remember Aim High teams who built A+ robots. Sure, some of them where human loaded, but without the robot, these teams would not have been a powerhouse.