Quote:
Originally Posted by Alan Anderson
If you don't want to start the next match missing a bonus option, pay attention to the score and don't win by a factor of two or more.
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I dunno about that... it's pretty hard to keep track of how many balls are in six different bins moving randomly around the field. Even if you could, I can see teams purposely keeping their own score low until the very end of the game, which forces the opposing alliance (if they're keeping track of score) to keep their total low enough that a surprise Super Cell or a mass dumping of moon rocks could pull the losing alliance ahead in the final seconds of a match. Personally, I wouldn't risk it.
EDIT: Oh yeah, and there's still penalties to take into account. One overenthusiastic payload specialist throwing a Super Cell in early could bring the match score from, say, 6-10 to 6-0. Again, not something most teams want to risk.