Quote:
Originally Posted by Abra Cadabra IV
I dunno about that... it's pretty hard to keep track of how many balls are in six different bins moving randomly around the field. Even if you could, I can see teams purposely keeping their own score low until the very end of the game, which forces the opposing alliance (if they're keeping track of score) to keep their total low enough that a surprise Super Cell or a mass dumping of moon rocks could pull the losing alliance ahead in the final seconds of a match. Personally, I wouldn't risk it.
EDIT: Oh yeah, and there's still penalties to take into account. One overenthusiastic payload specialist throwing a Super Cell in early could bring the match score from, say, 6-10 to 6-0. Again, not something most teams want to risk.
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But like you said for the opposing team to keep track of the opponent's carts' and how many balls they have, and how many pts the other team has will be extremely difficult, not to mention penalties, sure you can attempt to low score it, but then it would be hard to figure out in your head how many pts you need to overtake them, penalties included, and personally I don't think a driver will concern themselves with such things, it's not a huge risk basically is what I'm saying.