Thread: 2009 Aparatuses
View Single Post
  #10   Spotlight this post!  
Unread 04-01-2009, 11:39
bkwrm92 bkwrm92 is offline
Registered User
AKA: Benjamin George
FRC #0195 (Cyberknights)
Team Role: Mascot
 
Join Date: Jan 2008
Rookie Year: 2006
Location: Southington, CT
Posts: 9
bkwrm92 is an unknown quantity at this point
Send a message via AIM to bkwrm92
Re: 2009 Aparatuses

Some of our team mentors want to make a shooting apparatus, but some people (mainly the design subteam and the drive team) think this will be unfeasible. The shooter not only has to adjust for distance (so small coding feat), but also has to be able to land inside the goal/on a post without a backboard. In 2006 we had a backboard, so it was much easier, but this year, I don't think shooter bots will be effective at all.

Not only that, but the game is going to be so much of a clusterf*** that you wouldn't be able to aim for more than half a second without being knocked off target/filled with balls.

I think we're going to see lots of 2006 bots that were modified/had minor design changes for this game. I also think this is going to be a very low scoring game for the actual robots, but the human players are invaluable now.
__________________
This was a triumph!
Reply With Quote