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Unread 04-01-2009, 15:32
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Mike Schreiber Mike Schreiber is offline
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FRC #0067 (The HOT Team)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Milford, Michigan
Posts: 477
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Re: Anybody really dis-like the game?

My Likes:
-The closest thing we will get to a water game.
-It's different and challenging which does give rookies a chance.
-The proven preplanned drive train isn't as effective.
-The game combines the shooting/open field aspect of '06 with the goals from '04 (the trailers).
-Very strategic play.

My Dislikes:
-The rules are VERY limiting to strategy.
-There is no objective on the field other than other robots.
-Rookie teams who can't move will cripple their alliance as they are a sitting trailer.
-G14 is a punishment and despite the fact that it "evens the field" it says to teams "don't do your best and show how good you are." IMO it will have little to no effect on any match because I don't believe that all 4 super cells will be used, but it is a psychological deterrent.
-FIRST picked a game piece that is no longer in production and is (so far) not providing us with any means of obtaining them.
-The human player is a GIANT part of scoring and takes away from the impact of the actual robot performance. Who had their human player practice the most instead of perfecting their machine?
-My biggest problem with the game is the renaming of every position. The names are childish and impossible to remember especially if they are to change it every year. What is the difference between the Coach and the Commander? and how is the payload specialist any different than human player? I understand why they theme FLL, but applying the same concepts to 9 year olds and adults just seems ridiculous.


+$0.02
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Mike Schreiber

Kettering University ('09-'13) University of Michigan ('14-'18?)
FLL ('01-'02), FRC Team 27 ('06-'09), Team 397 ('10), Team 3450/314 ('11), Team 67 ('14-'??)

Last edited by Mike Schreiber : 04-01-2009 at 15:33. Reason: Grammar
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