Quote:
Originally Posted by ICanCountTo19
We're here for a challenge so we can create innovative solutions to the problems we're given. But this game eliminates anything that would attempt to give u a frictional advantage over others and therefore instead of challenging us DISCOURAGES us from thinking of ways to get around it. I've always thought there was a fine line between solving your challenges and breaking the intent of the rule that poses the challenge.
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Just because you haven't thought of a way to get frictional advantages doesn't mean other teams aren't thinking about that very thing right now. FIRST gave some pretty strong clues by publishing the coefficients of friction... static inline is 20% higher than dynamic and transverse is almost twice that of the inline.
Go back to that first line of your post and apply that positive spirit to this challenge. You might be amazed what you can come up with.
Jason