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Unread 04-01-2009, 16:33
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
The next problem is motor speed control. Cars usually work at 15 to 30 Hz, due to limits of their mechanical systems. The new Jaguars can adjust their outputs a lot faster than that. The control system can keep up with it, too, but can the motors? Can a PID loop be implemented that gets a new setpoint every 1/60th of a second?
You might not want to implement a PID loop depending on what you are trying to accomplish with the drive train. Using a ramp instead of a step input is ideally what we want. The problem is that it changes the system type that you need (Read: How many integrators you need) to achieve a specific amount of steady state error.. I actually have to go over the dynamics of a basic gear train (Read: How many integrators you start out with) but the worst case scenario is that you have to integrate at least once to get a system that doesn't give an steady state error that blows off to infinity and twice to get zero steady state error.
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Last edited by Adam Y. : 04-01-2009 at 16:43.