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Unread 04-01-2009, 16:37
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DonRotolo DonRotolo is offline
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by sbrumund View Post
It is relatively simple to limit the rates of acceleation and turning in the programming as opposed to monitoring wheel speed to look for slippage.

With this approach you would need to test the robot on the surface and adjust the limits in the program.
Agreed, an empirical approach would probably be effective, even if the testing surface differed from the actual surface (simply adjust one parameter).

However my goal is to show these kids an engineering approach. Someone once said that the difference between an engineer and a tinkerer is that the engineer can calculate the results beforehand.

This assumes that 6 weeks is enough, of course.
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Last edited by DonRotolo : 04-01-2009 at 16:43.