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Re: Implementing Traction Control for an advantage in the 2009 game
I don't know that there is any team out there quite up to the level of programming, prototyping, testing, and time management skills this might require, but I had a thought and I figured I would put it out there. In watching my favorite car show, Top Gear, I saw the track test for the Nissan GTR. The GTR uses a myriad of sensors to analyze the car's current situation in comparison to predetermined targets. If the car gets outside those boundaries the electronic system appropriately routes power and there by keeps the car constantly in control, while allowing a significant amount of freedom in terms of aggressive driving and cornering. I have no doubt a similar system would be possible for this game, but I am sure it would require a great deal of time and testing. Any thoughts.
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