Quote:
Originally Posted by Jonathan Norris
If you honestly think the human player will do alot of scoring you should really take another look at this game... try and simulate it with people as robots and garbage cans as goals, and use dodge balls as the moon rocks, you will learn quickly how hard it will be for the human player to score on these moving robots. Also take a look back at 02, the human player situation was very similar.
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Our results were not this conclusive. Our setup used trash cans with caster wheels underneath as the trailers and students as the robots. The rocks were represented by a combination of soccer balls, volleyballs, dodgeballs and basketballs. We did not have any Alliance Station or Outpost walls, but the Outpost players were required to stay in their chairs. With the number of balls we had, we allowed balls that rolled back to any of the human players to be thrown in again. This means we were probably throwing a bit more than 20 balls per match, but I would guess not more than about 30 at the most.
Our human players were getting about 2 to 4 scores per player per match with only 2 "robots" on the field per alliance. The most I scored in one match from the corner was 6 and the most one of our Outpost players scored was 8.