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Re: Super Cells.
I hadn't really given this much though before. very interesting!
First thing to note is that only 4 super cells will be available per alliance. you only get extra if you can pick up super cells that the opposing payload specialists missed, and it doesn;t seem wise to base your strategy on the opposing team missing a shot.
so that brings it down to 60 points per alliance, which would require the alliance to score 30 moon rocks to match, which means 10 per opposing trailer.
(same as your analysis, I'm just looking at it from a single alliance's perspective).
As far as I can tell, there is no limit on how many super cells a robot can handle, but it is clear that they may be handled only in the last 20 seconds.
this means that scoring the super cells would to be done with either a human throw, or a quick and percise robot.
Super cells are definitely very important and must be a significant part of the strategy.
-Leav
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"We choose to build robots this season and do the other things; Not because they are easy, but because they are hard." -Paraphrasing JFK
Participated in FIRST as a student: 2005-2006 (But still learning every season!)
Mentor: 2008 - ? (Team 2630 2008-2011, and Team 3316 since 2013)
Engineer: 2011 - ? (B.Sc. and M.Sc. in Mech. Eng. from the Technion IIT)
FIRST Volunteer - 2007 - ? (MC, FTA, FIRST Aid etc.)
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