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Re: Best Way Of Scoring?
Your game strategy is really for your team to discuss and decide, but here's how I see it.
One of the interesting things about this game is that both methods of scoring involve similar skills. In previous years, the methods of scoring were often quite different (hanging rings and lifting bots, driving fast and shooting balls). This year, one model may be able to do both efficiently. However, you must choose just 1 strategy for a particular match. Trying to mass rocks AND trying to stockpile cells will not be efficient.
The biggest difference between going for cells and going for rocks when choosing your strategy is scale. When scoring rocks, you must be able to hold and score many balls at once. With cells, you must only score one or two, but accuracy is much more important. This is something to take into account when you design, whether you design a pure moonrocker, a pure superceller, or a hybrid with both capabilities.
I don't think the human players will have a large effect on the game, unless someone gets lucky and puts in a supercell. The goals will almost always be moving, and I wouldn't be surprised to see human players accidentally score for the other alliance once or twice.
Just my humble opinion.
Good luck!
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