Thread: Super Cells.
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Unread 05-01-2009, 12:44
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FRC #0177 (Bobcat Robotics)
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Re: Super Cells.

<G13> SUPER CELL Starting Positions – Prior to the MATCH, two (2) SUPER CELLS (as modified, if necessary, by Rule <G14>) will be located just outside the ARENA and adjacent to each FUELING STATION.

Quote:
Originally Posted by bduddy
Who says you have to go back and forth? Why not hand all the super cells over to the same station?
Each station only has two super cells (fewer if <G14> is in effect). This means that in order to pick up all four of your alliance's super cells you must go to both refueling stations.

Quote:
Originally Posted by Mojoman
So can you pick up and use super cells that have been thrown by the other team but missed? that would mean that you could also steal the other teams empty cells to get more super cells.
The only way to score more than four super cells is to intercept the other alliance's in the last 20 seconds. It doesn't matter if you manage to control all eight empty cells, you can still only trade four of them in for super cells.

As for my opinion, I agree that super cells will decide very few matches. I think that a good team will be able to score 8 moon rocks in the time it would take to transfer an empty cell. In order to reliably bring an empty cell from your outpost to a refueling station your robot will have to stop twice (once to gain control of it and once to deliver it). If your opponent can score four moon rocks in the trailer behind you each time you stop, then it's not worth it. You've allowed them to score 16 points on you for the possibility of scoring 15 points if you can score the super cell.
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