Quote:
Originally Posted by JesseK
Heck yea, we're doing a shooter too. I prototyped a successful launcher yesterday that went 8 feet, and the students are almost done prototyping a shooter today. Combine it with a turret and camera and you're golden -- they key is the type of shooter. Get creative, you don't have to use flywheel style...
We're not using a hopper though. Our overall game strategy dictates that we won't have the time to collect large amounts of moonrocks, so we'll fire what we get almost as soon as we get it. We'll have a max of 6 moonrocks in our bot at once, and probably then only at the start. This is for simplicity's sake though...
|
lucky, you guys get to start prototyping already? we are sitting around tossing around ideas... maybe today....
my $.02 (ok the second ones) Ill agree that the dang irregular shape will make it interesting to throw, we where planning along the lines of a few spinning wheels (kinda like in '06) but we keep thinking of the issue of the wheals getting stuck in the gaps...
__________________
2009- best year ever: Lansing District Champs, Troy/Athens District finalist (against 217/67 alliance), Curie champs, Einstein Finalists, IRI Champs, and Kettering Kickoff Champs
-Now, how to beat it next year?