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Re: My case against <G14>
i, also, must disagree with this rule.
For several years the qualifying rules have make the opponents score the tie breaking element after wins/losses/ties. This has made many teams more aware of not trying to blow out other teams. In reality, I think that this qualifying rule is more to reward close, big score, wins as being an indication of a better teams and NOT to stop blowouts..but in practice it was thought of as a NO BLOW OUT rule..
Aside from the very relevant question of why blowing out other teams is a bad thing...we have to question the very realistic issue that in many regionals we may have 3 rookie teams on the same alliance. Having helped many rookie teams build kitbots over the weekend, I can tell you that the kitbot, even with a four wheel drive refit, will NOT be able to handle this surface very well.
It could be a very long, and frustrating season for rookie teams that use the kitbot drive system. Our team is going to try and develop some limited slip software that we will share with everyone to help alleviate this, but nonetheless, the kit bot drive system, which in year's past allowed rookie teams to at least be a box on wheels and play defense and have fun, will not be as useful this year...
The result of this is the very real chance that alliances will not be able to score...a match like this could consist of a single veteran robot with better control pushing a rookie robot in a corner... and dropping a ball into their hopper for the win... the rest of the time... no one moves much...and the veteran team is afraid of scoring so they hang around...
This will not be pretty to watch...
I also think we must get clarification of what a zero score means...
If one team scores 1 and one 0... is that an infinite difference?
2x? 3X?
Zero needs to be clarified.
The rule should be changed to reflect some reasonable minimum score... like 10 points or so... that can be scored with no penalty for the alliance team members in the next match.
Example...with this approach...
If Blue Alliance Scores less than 10 points... then there would be no penalty on Red Alliance teams unless they scored more than 20... or more than 30
OR even better...
If Blue Alliance Scores less than 10 points... then there would be no penalty on Red Alliance teams no matter what they score.
With this modification, teams could go ahead and score and have fun even though they were playing a really poor-scoring alliance and not have to worry about creating a penalty situation unless it got WAY out of hand..
I really do not like the idea of making teams score on themselves in order to go out and have fun scoring in a game.
Last edited by Bob Steele : 05-01-2009 at 19:42.
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