Quote:
Originally Posted by dmlawrence
FIRST may feel that most scoring in a match will be accomplished by humans, rather than by robots. In this case, G14 would serve primarily to limit the human factor in a match between robots. By reducing the power of high-scoring humans, the focus of the match will be kept on the robots. This is an admirable goal, even if its implementation is horrendous.
What about a blowout match that was a blowout because the winning team had three amazing Payload Specialists, even if the losing team had superior robots?
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I think the last sentence of your first paragraph may be the operable statement here. If that was the GDC's goal, there are many, many better ways to accomplish it; a higher alliance station wall, for example. An alliance that good could surely make sure they only won 36 to 20 instead of 60 to 20.
Or just ban human players from scoring altogether; I think that might actually make this game a better engineering challenge, although that's another subject altogether.