Quote:
Originally Posted by 2241
i agree with this guy. there will be no successful launchers, however that doesn't mean there will not be launcher like items used, however i don't agree that the human players will have to be the reliable scorers. it will come down to dumping, if you can get a cage to dump with enough force, it will create a shotgun effect, and will score more effectively than anything else.
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the concept of shooting here is pretty similar to other situations where industrial solutions have been created. This of a battle ship on rough seas - the gun turrets mounted on the deck are able to compensate for the swells, keeping a constant trajectory lock on their target, even when the ship rolls 30 degrees from one side to the other. Likewise, the targeting system on a jet doesn't just tell you to squeeze your guns when you're pointed right at the guy - it compensates to lead the enemy plane with an intercept vector. A bomber doesn't drop when it's immediately over the target - it plots an intercept vector for the bomb.
If you look closely, you can find tons of examples where similar targeting/shooting/launching systems have been created and work - it's not unreasonable to expect that some teams will be able to achieve this as well. Especially since this technology has been available in military systems for decades.