Quote:
Originally Posted by eagle33199
the concept of shooting here is pretty similar to other situations where industrial solutions have been created. This of a battle ship on rough seas - the gun turrets mounted on the deck are able to compensate for the swells, keeping a constant trajectory lock on their target, even when the ship rolls 30 degrees from one side to the other. Likewise, the targeting system on a jet doesn't just tell you to squeeze your guns when you're pointed right at the guy - it compensates to lead the enemy plane with an intercept vector. A bomber doesn't drop when it's immediately over the target - it plots an intercept vector for the bomb.
If you look closely, you can find tons of examples where similar targeting/shooting/launching systems have been created and work - it's not unreasonable to expect that some teams will be able to achieve this as well. Especially since this technology has been available in military systems for decades.
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This a great point. I would like to remind people that military could hit targets 23 miles away with there battleships in the 1940's
using vacuum tubes, and punch cards we have 400Mhz processor, and a color camera...
Quote:
Originally Posted by eschanz
but you'll be moving around and the lag between the camera and shooting will through off the entire thing
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So make your math to account for it.