Quote:
Originally Posted by Uberbots
This game was practically designed to be a shooter game. ...
The basic logic i have hammered out is you would have a camera mounted on a pan/tilt on top of your turret. ... The camera is on the constant hunt for beacons that your team wants to shoot at. when it locates a beacon, there is a control loop that tells the camera to lock its pan/tilt such that the beacon is in the center(ish) of the feild of view.
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Or use a much simpler (lower res) non-linear vision system.
Point the camera straight up at a cone or spherical reflector to get 360 degree vision.