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Unread 06-01-2009, 17:28
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Petey Petey is offline
Strategy & Gaming
AKA: Chris Peterson
None #1073 (Team F.O.R.C.E.)
Team Role: Alumni
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Hollis-Brookline, NH
Posts: 644
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Re: Limitations too far?

Quote:
Originally Posted by HUNT397 View Post
Looking at this year's game rules, when is FIRST going to give us detailed robot assembly instructions? It appears that FIRST is limiting on our creativity way too much, challenges are one thing but where is the line? Never before have we had so many restrictions on our robot such as wheels, playing size, trailer attachment, and now after wasted precious hours no descoring or blocking trailer. Can the FIRST GDC come up with an interesting challenge in the future without destroying competitiveness and creativity.

Chris Hunt
I agree, I feel that this game is far too limiting. Some limits (like not being able to extend outside the footprint) force you to think outside the box. Other limits (like limiting you to the vertical plane of your bumper perimeter) crush the box entirely.
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Bio:
Team 1073 alumnus, now Admissions Officer at MIT.

Thanks to all those who have helped me through FIRST over the years.