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Unread 06-01-2009, 22:46
kirtar kirtar is offline
Alumnus
FRC #0461 (Westside Boiler Invasion)
Team Role: Alumni
 
Join Date: Jan 2008
Rookie Year: 2007
Location: West Lafayette, IN
Posts: 169
kirtar will become famous soon enough
Re: Oh, boy, scouting will be difficult this year!

Here are a few for the robot: Moon rocks scored by robot, empty cells transferred, moon rocks scored on robot, penalties, various comments, approximate hit percent (not happening, and even then not going to be a big factor), score differential (this is more likely to be calculated by total team score), super cells scored on/by robot (probably too hard to spot at distance).

For the human player:
#In during autonomous, #miss during autonomous, #In during Tele, #miss during tele, Fueling station/outpost, Hit percent (this will be calculated by access from previous data), Penalties (Hopefully this will always be 0), comment, super cells thrown out of # available (this is going to be HARD).

Since there will probably be robots that just dump moon rocks in, it may be very difficult to count how many go in. Also, teams may vary the number of moon rocks that are preloaded, although I predict that most will go with 7 unless that cannot hold that many. At this point I'm trying to focus on quantitative data, and there's plenty to keep track of that could be useful but will likely be inaccurate.

I chose to split autonomous mode and teleoperated mode for the human player because the robots start in front of an opposing player so there is at least a brief window where the robot should be a relatively easy target with the low acceleration that is possible on the field. Also, during autonomous mode, the robots cannot actively avoid moon rocks, although they will likely move in a path that is not meant to be easy to hit (if the robot is not tracking on to a vision target).
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Last edited by kirtar : 06-01-2009 at 22:48. Reason: adding some stuff