|
Re: GDC you have failed us.
You can look at it however unleveled you want. A team has the capacity to use such and such over teams that don't have that capacity, etc etc etc. There is no way to truly make the playing field level unless they give you specific amounts of materials, and make you have to use those exact materials. Then everyone would complain about the GDC restricting us too much, which I believe happens to be another thread topic...
You can complain as much as you want, you may get a few game updates here and there, but all your complaining is wasting time you could spend designing or figuring out a way of solving the problem.
The thing about veteran teams having more knowledge. Many veteran teams are willing to share their past designs with other teams to help out rookies. If this is a reason for why teams don't perform well, how does this explain "the amazing phenomenon" of rookie teams outperforming veteran teams?
|