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Re: Anybody really dis-like the game?
I think the game is a good concept, but they could have thought it through much better. The whole thing seems half-baked. The orbit ball supply problems, the fact that you can't tell the orbit balls apart, the misleading traction figures in the rules, the impossible to assemble trailers, G14...
One thing that bugs me is how the different parts of the gameplay don't synergize well. The low friction floor means the robots have to drift around the field, and that could have been really cool to watch, except for the fact that the trailer messes up the handling and makes eloquent maneuvers next to impossible. If the 'bots didn't need to be trying to tow trailers, watching them negotiate the regolith would be really interesting. Instead, we're going to be stuck watching robots struggle to stay in control while trying to make turns without jack knifing the trailer.
Also, the low friction floor means that high speed collisions are inevetiable, which is likely the reason for the updated bumper rule (outlaws overhangs over the bumper perimiter). Without being able to overhang the bumpers, it becomes nearly impossible for rookie teams that don't have the resources to engineer and build an aim-able shooter to score. It seems like there's going to be a lot of boxes on wheels this year.
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