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Re: Implementing Traction Control for an advantage in the 2009 game
Would the "pseudo-pulse" be variable depending on conditions? If not, then you're effectively driving the motors slower, not actually preventing a slip.
A Traction Control System looks at the all of the wheel speeds and determines which are slipping, then slows only those wheels.
My team is definitely trying to do this [4WD, all independently driven] but we can't figure out one thing:
How do you determine if a wheel is slipping when all four wheels are powered?
Any answer would be appreciated.
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