View Single Post
  #13   Spotlight this post!  
Unread 07-01-2009, 01:47
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,508
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: GDC you have failed us.

swamp_child.

If you look back a few months in CD media, you'll find some pics of 973's KingKrab, and a linked youtube video. I'm not showing off, just establishing myself and my team now fully understand crabs, we have built a crab, and it's a good crab (I'd like to think).

Will we be using a crabdrive this year? Nope.

The crabdrive's advantage is largely negated by the trailer, you must not have seen a video of a skid-steer pulling a trailer, as it didn't look much different. A crab will be a little better at manuevering during initial turns I imagine, but not substantially better overall.

On top of that, A crab is substantially heavier than a skid-steer. Advanced Teams may be able to make a crab weigh as little as the average team's skid-steer, but not as light as a that same team could build a skid steer.

Not to mention the limits on ball pickup, the combination of the physical shape of crab modules, their mounting system, the bumper rules, and the size limitations will make a crab less than ideal for ball pickup.

And then, aside from all that, you shouldn't criticize the GDC for rules that are merely affecting gameplay. As far as I know, they don't get paid, and if anything only get grief from their family and spouses for the long hours they must put it. On top of that, it must be $@#$@#$@#$@# near impossible to design a game, you may disagree, but you should try it once. I imagine 100k people lawyering your rules, complaining about the rules or just saying how boring it is will prove you wrong.
Reply With Quote