Quote:
Originally Posted by AdamHeard
And then, aside from all that, you shouldn't criticize the GDC for rules that are merely affecting gameplay. As far as I know, they don't get paid, and if anything only get grief from their family and spouses for the long hours they must put it. On top of that, it must be $@#$@#$@#$@# near impossible to design a game, you may disagree, but you should try it once. I imagine 100k people lawyering your rules, complaining about the rules or just saying how boring it is will prove you wrong.
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I agree with Adam.
Last year, I tried rewriting part of Section 8 to remove a circular definition. I had help, and I got the intended result. It took a while, though. I still think someone could find a loophole. This year, the GDC removed said circular definition with a single change that made it darn near bulletproof.
I will give you all a challenge if you are complaining about the GDC and their rules/rulings. Are you ready?
Design and submit a complete game, including at least an outline of sections 6, 7, and 8, to the "YOU design the 2010 Game!" thread(s) when those are released. You currently have about 4 months, if history is correct. I think that's about how long the GDC has to do more than that, once they really get down to work, but they have experience, so it's still pretty fair.
Try to include all the elements you can in your consideration: rookies, veterans, control system capabilities, fields, robots, etc. We'll leave out any restrictions that are outside of teams and FIRST's control. Good luck.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
