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Originally Posted by SWIM
I think the game is a good concept, but they could have thought it through much better. The whole thing seems half-baked. The orbit ball supply problems, the fact that you can't tell the orbit balls apart, the misleading traction figures in the rules, the impossible to assemble trailers, G14...
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FIRST has little control over suppliers, although they most likely already have a good supply of orbitballs.
Orbit balls only come in 3 colors. I'm not colorblind but I also had a difficult time telling the balls apart. I consider it part of the challenge (Maybe use the camera to detect emptycells)???
Misleading traction figures??? I don't think thats the case. The traction figures are dependent on many factors such as cleanlyness of the wheels / surface , the particular run of wheel / surface, etc.
Lets see you come up with a game that many smart people are going to try and find advantages in ... see how you fair. I know I'd be a difficult thing to do, you might want to cut them some slack.
Quote:
Originally Posted by SWIM
One thing that bugs me is how the different parts of the gameplay don't synergize well. The low friction floor means the robots have to drift around the field, and that could have been really cool to watch, except for the fact that the trailer messes up the handling and makes eloquent maneuvers next to impossible. If the 'bots didn't need to be trying to tow trailers, watching them negotiate the regolith would be really interesting. Instead, we're going to be stuck watching robots struggle to stay in control while trying to make turns without jack knifing the trailer.
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Are you so sure that the trailer messes things up? Have you tested this? or is this all just supposition. After looking at the design of the trailer, I believe it'll be far different then most people are assuming.
And whats the problem with jack knifeing the trailer? seems to me it might just be a good defense
Quote:
Originally Posted by SWIM
Also, the low friction floor means that high speed collisions are inevetiable, which is likely the reason for the updated bumper rule (outlaws overhangs over the bumper perimiter). Without being able to overhang the bumpers, it becomes nearly impossible for rookie teams that don't have the resources to engineer and build an aim-able shooter to score. It seems like there's going to be a lot of boxes on wheels this year.
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Who ever said you need a shooter to score? Hurding and collecting will be not only feasible but possible preferable.
I'd take a look at my own biases if I were you, and be prepared to be amazed at what these teams come up with.
I know I'll be amazed.