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Originally Posted by bduddy
BRAVESaj25bd8: I agree wholeheartedly with your 10:35 post (don't want to quote it just to say this!). However, I have to ask: how does it apply to this conversation? Overcoming obstacles is definitely a positive experience for any team, but the rules should not create arbitrary challenges to a team just because they have done well. I also believe in the value of overcoming a loss, maybe even a big one-something the GDC does not seem to do. And how is it any more graciously professional to win by a little by sandbagging or self-scoring as opposed to showing one's full potential? Yes, I agree that the game and the robot are not the most important things. But that's no excuse for a bad rule, and in my opinion, this rule teaches the wrong lessons to teams, decreases the inherent appeal of the game (which ~is~ important if FIRST is to reach the level of professional sports, always one of Dean's goals) and reduces the learning experience involved.
And the rule, as of now, simply applies to "matches", so I see no reason why that would not include qualifying and elimination.
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Well my point was that everyone SHOULD just try their best and score as many as they can. In my opinion, that is the most graciously professional thing to do. If you really hate that idea, it's still better to score some for your opponents than the purposely take penalties IMO. But I just think that scoring as much as you can is the best way to handle this. You can always try your best. If you worry too much about the score, you lose the fun of trying your best. I suppose it is a personal preference whether you would rather be able to say "we did our best every match for the entire competition" or "we won in part due to some seriously strategic score watching". If you do try to modify the score in a way that will benefit you in future matches, keep in mind you may have missed a penalty or two that your team received and that may lead you to actually losing the match for your alliance if you are "evening out the score".