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Unread 07-01-2009, 12:11
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SPAM, the lunchmeat of superheroes!
AKA: Eric Schreffler
FRC #0180 (SPAM)
Team Role: Engineer
 
Join Date: Apr 2002
Rookie Year: 2001
Location: Stuart, Florida
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by Daniel_H View Post
I was thinking of just adding some inertia on the joysticks, for not to allow sudden variations on the axis, like a capacitor would do to a square signal.

I already figured out how to get the derivative of the movement of the axis, so I can measure sudden moves to correct it, but that's as far as we've got.
Perhaps a rate limit between the joystick reading and the pwm requested, will be helpful.
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