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Unread 07-01-2009, 13:19
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by Paul Copioli View Post
EricS,

Our team is leaning towards #2 and here is why:

1. As I proved in a different thread, the maximum acceleration we can have is equal to g*CoF, where g is the acceleration due to gravity and CoF is the coefficient of friction between the floor and the wheels.

2. Since this is a known quantity we can set the maximum wheel speed change per time step based on testing.

3. In addition, we can cap the maximum speed (if you think that is important.


If this proves to not be enough, then we will probably use an accelerometer as a reference.
First off, thank you for the informative post and test results. Many would have kept this as an advantage.

Didn't your team use idle wheels last year to measure wheel speed? Did last year's experience influence your opinion so far?