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Unread 07-01-2009, 17:11
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by Doug Leppard View Post
Jared this was helpful.

How about tracking the speed of a wheel and when the speed greatly increases more than normal what is expected bring the power back.
That was my thinking too - monitor the second derivative of wheel velocity. I'd expect this to be fairly noisy but usable with some filtering. I promise to report back red-faced if it's a dismal failure.

Out in the open field away from carpet, I think we'll be facing the situation where several (all) wheels will slip simultaneously, but many of the standard workarounds seem to assume single wheel slippage. (Obviously at high enough sampling frequency one wheel will be the first to go.) I see an integrated approach (pun intended) as the way to go.

And thanks to all for a very thought provoking thread.