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Unread 07-01-2009, 17:39
DSST\neal.ian DSST\neal.ian is offline
AAHHH!! WHERE'D ALL THE TIME GO?!?!
AKA: Ian Neal
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Team Role: Programmer
 
Join Date: Jan 2009
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by lemon1324 View Post
Would the "pseudo-pulse" be variable depending on conditions? If not, then you're effectively driving the motors slower, not actually preventing a slip.
What I am planning on doing is finding what would be the best (on a linolium floor; Bill said that that would work) or at least have average results; we (programmers) were told that we would have "enough" time to mess around with the robot and see what works, and we DO know the coefficiants of friction and the weight, so we could change it based on that (we also have a few engineers that have been known to understand these kinds of things..... You know; something about a college degree...... )

We have decided (or at least the programmers have) that it would be best to have a steady number, instead of sensors.... You know; ease and all that jazz.....
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