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Unread 07-01-2009, 19:03
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Re: Implementing Traction Control for an advantage in the 2009 game

Quote:
Originally Posted by Abwehr View Post
This would work, as it would limit the acceleration of the wheels. If you are measuring the speed of the wheel, then the derivative of that value (the rate of change) is the wheel acceleration. The wheel acceleration can't exceed some absolute threshold, otherwise the wheel will slip.
My one problem with this idea is what do you bring the power back to and now what is normal speed to track against now since it has slipped. Maybe it is the speed before the wheel slipped.

Our team is first going to ramp up power as first step. I would like to see a graph of a wheel speed as it is going normal then slipping. Maybe analyzing the graph you can use that to predict slippage and bringing it back to non-slip.
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