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Re: Breakdown of 6 week schedule
I do not recommend ANY team to use the following schedule:
Week 1: Study the game, design
Week 2: Start building, working on the set design
Week 3: Change a few ideas, but continue working on the overall design
Week 4: Find out that either a rule, or technical block has shunned our original design. Back to the drawing board...
Week 5: Realize that we have a week to rebuild our entire superstructure
Week 6: [Relatively] Finish building, program, limited testing, start controls
That's how ours roughly go. This year we're working towards a better system.
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The difference between theory and application is that in theory, theory and application are the same; In application, they are not.
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