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Originally Posted by Matt C
Wouldn't it be more than 3x the score automatically? (assuming you didn't score 0 as well)
And then I guess technically even a match where nobody scores (0-0), where all robots are broken and all human players can't hit the broad side of a barn (or a whole load of penalties) . . . You would have an even score, 2x the score, AND 3x the score . . . simultaneously. 
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Not exactly on the 0-0. It wouldn't actually apply since G-14 says
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CELL Count Modification – If the assigned ALLIANCE score for the last non-surrogate MATCH played by the TEAM was more than twice (2x) the opposing ALLIANCE score, then one EMPTY CELL or SUPER CELL will be withheld from the initial set of GAME PIECES made available to the PAYLOAD SPECIALIST for the TEAM. If the assigned ALLIANCE score for the last non-surrogate MATCH played by the TEAM was more than triple (3x) the opposing ALLIANCE score, then a second EMPTY CELL or SUPER CELL will be withheld from the initial set of GAME PIECES made available to the PAYLOAD SPECIALIST for the TEAM.
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2x0!>0
3x0!>0
However, if an alliance scores zero, it doesn't seem right to penalize the opposing alliance if they score, say 2 so that they can win. I'd prefer to lose a match by a large margin knowing that the opposing alliance was doing their best against us than to lose by a small margin or win because they purposely didn't compete to their full potential. Although it is intended to take out cutthroat competition, it can also be taken as an insult that a team would not really try against you, inadvertently saying that you are not a worthy opponent for them to use their full capacity.