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Re: Implementing Traction Control for an advantage in the 2009 game
I'm not sure who said it but i know some one mentioned before about using an accelerometer to sense drift and turn the wheels perpendicular to the direction of unwanted travel... my team also had a similar idea but threw it out ( for now) due to the fact that this will only make a difference if the deflection of the floor is a [i]relatively[i] significant amount.. We started to reconsider when we found the regolith is over the carpet (or so we've heard) but are still unsure if it will have any useful effect.. if the floor doesn't deflect enough you get the same effect by just locking the wheels, or are we misunderstanding this concept?
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