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Unread 11-01-2009, 18:22
smurfgirl smurfgirl is offline
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AKA: Ellen McIsaac
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Re: Oh, boy, scouting will be difficult this year!

Quote:
Originally Posted by Nibbles View Post
You only need three items from that list. Separate design elements from success elements. Accuracy is important, but not for success.
I think design elements can play into how successful a robot and/or an alliance is. For example, if an alliance is comprised of three robots which can only collect balls from a payload specialist, won't this have an impact on the dynamics of that alliance? They will frequent certain areas of the field more often, perhaps stopping in front of them often for short periods of time. Similarly, wouldn't you want to know if this was true of an opposing team an/or alliance? Knowing things about design elements can help you to strategize for your alliance, as well as to try to predict what an opposing alliance will do.

Also, how do you figure that accuracy is not important for success? If a particular team only scores about 5% of the game pieces they attempt to score... isn't that a way of measuring how successful they are at their offensive maneuvers? Would you choose a team like this to play offense on your alliance? Would this data affect the way you strategize against an opposing alliance?
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