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Unread 11-01-2009, 18:27
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thefro526 thefro526 is offline
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AKA: Dustin Benedict
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Re: Teamwork Strategy for Scoring

Quote:
Originally Posted by smurfgirl View Post
I'm not under the impression that there is really that much difference in driving on carpet vs. regolith- the rover wheels are a much bigger factor than floor surface.
This is true. When people talk about rover wheels on carpet I just think of those nifty little hard plastic furniture sliders that slide super heavy furniture on low pile carpet.

Back to strategy though... I think more often than not you're going to want to keep your alliance's robots moving. This would pretty much make the strategy of having 2 robots pin one down pretty ineffective. What would be good though, would be if one robot pinned down an opposing robot and then their alliance member ran some kind of interference to protect the scoring robot from being score on by another robot.

Or another thing we may see is a robot pinning another robot and then scoring in it but then not moving until it's alliance partner gets to the robot to score on it. This would basically make it so that both robots don't have to track down their respective targets.

Something that will probably happen in a lot of matches is seeing two teams on the same alliance chase down the weakest robot on the other alliance. They could use the advantage of having two robots worth of traction to pin the opposing robot and then one robot leaves and continues moving but leave the other one there to score.

Regardless, good communication within an alliance will be key for victory. One of the discussions I've been having with prospective human players is that they'll be giving balls to other robots that aren't ours but on our alliance. Also the HP will have to make the decision of who to give the empty/super cells to and there 66% chance that it won't be their teams robot.
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